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SOUTHERN COUNTIES CHESS UNION
COUNTY MATCH RULES:
A GUIDE TO INCREMENTAL RATES OF PLAY
6.11.09
County matches played with digital clocks can now use the following incremental time limit:
35 moves in 1 hour 40 minutes followed by all moves in 20 minutes; with an increment of 10 seconds for every move played from the start
NB Quickplay Finish Rules, and claims under 10.2 (the "two-minute rule"), do not apply
The following notes apply to DGT 2010 clocks. Other makes and models may vary.
The clocks will be pre-set with the time limit and AND REQUIRE NO FURTHER ADJUSTMENT AT ANY TIME (except in the event of adding a time penalty for an infringement or incorrect claim – see 6 below).
Players should note the following:
- To start the game, first make sure that White’s lever is in the up position, then press the central button. This will start White’s clock.
- It is possible that the 10-second add-on will cause one or both clocks to continue to show 1hr 40min, especially if early moves are made quickly.
- The move counter is not in operation, as errors by players can lead to confusion.
- The 20-minute add-on will occur automatically, on both clocks, as soon as the initial time period of 1hr 40min (plus increments) has expired on one of the clocks. A static black flag will appear on that clock when this has happened. Players should then check that the required 35 moves have been made.
- If a player's complete time expires, a flashing black flag will appear on his clock. This indicates a loss on time by that player.
- In the event of an illegal move being played, an extra two minutes' thinking time is awarded to the opponent. In the event of an incorrect draw claim (50 moves or repetition), an extra three minutes' thinking time is awarded to the opponent. To make the adjustment, stop the clock by holding down the stop button for two seconds. This will cause the extreme left hand digit to start flashing. To correct a flashing digit, use the +/- buttons; to move on to the next digit, press OK. Bear in mind that every digit operates independently so that, for example, to change 08 to 10 it is first necessary to increase the 0 digit to 1 before changing the 8 to 0.
David Smith
SCCU County Match Controller
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